After following all the instructions and running into no errors I was hoping I would be fine. I changed most things to 1.54 as that is the latest build of f-engrave. Nothing has been moved from downloads to applications however and when I try to open the .py file after unpacking the .zip it opens in x-code but no program actually runs just a text box with version updates ect…
Youhad lots of typo’s between 1.54 and 1.52 which was very confusing…
Anyway, try what you did over and but do not type any tick ` marks (the key to left of 1).
You basically got stuck in bash shell on line 38 of your terminal output.
FYI tab complete will auto complete file names and make the typo’s less as well.
As @JeremyJohnstone said, you have an unmatched quote at the end of line 38 which put you into a multi-line command mode in bash. That’s why you got a ‘>’ prompt on each line rather than your normal ‘YourMomsMacbook:’ prompt. Run through the process again but watch your quotes.
I’ve used ChiliPepper with success (http://chilipeppr.com) but I don’t think Easel had the g-code import option at the time. You could probably start a new thread with your g-code attached if you’re seeing odd behavior in Easel.
There is no need to run F-Engrave in WINE.
The program runs in Windows, MacOS X, and Linux.
Maybe you have some strange exception which is why you are running it in WINE.
There are several methods to send the g-code:
FYI I used to have a Z move command in my configuration so the spindle doesn’t start while touching the stock surface.
I don’t remember if you need to add a Z move command when using Easel.
Update: If this is still too confusing, use the other two options like already mentioned!
Is it just me or does F-Engrave run R E A L L Y - S L O W L Y on a mac? I watch the tutorial vids and his PC version seems to scream through the V-Carve plotting whereas mine just sort of plods along at its own pace. I’ve not no slouch of a machine, it’s an 3.4ghz i7. I’m thinking it’s just XCode being slow.
I also see a lot of weird font errors in the interface. Words break out of dialog boxes, or only the top half is in the button or visible. It’s like the text is too big for the interface, but moving the window boundaries doesn’t do anything to fix it. It seems like it was built to use a different native font than what OSX uses.
F-Engrave tries to use “psyco” for speedup. Don’t know if psyco is available for mac. It is also unmaintained. Maybe the script could be improved with pypy for all platforms. Any python pros out there?
try:
import psyco
psyco.full()
sys.stdout.write("(Psyco loaded: You have the fastest F-Engrave.)\n")
except:
pass
I can get Fengrave to run, but I can’t get it to use PNG files (and it doesn’t read my text from the DXF files from Inkscape). I don’t know enough to figure out how to make this work on my Mac…?
Text in DXFs would require the exact me font to be available to both the DXF app, and F-Engrave — I just made a custom font and did the cutting from that.
I found that using Pixelmator I can export to a BMP file and F-Engrave will open that. I also didn’t have any luck with PNG files but I didn’t put much effort into trying to get them to work. For the few carves I had to do it was easier to convert my image to BMP.
Hi. I have made a bundled macOS app with all needed files in it using Playtypus. Included is the current f-engrave-162.py python script and all compiled binaries (potrace & ttf2cxf_stream).