Maya is very different from F360: It’s (arguably, in the argue-category level of religion\politics for those that are into such things) the most popular 3d authoring tool for vfx\film\game CG development: So it can do sooo much more than Fusion360. However, it’s not a solid-modeler: It deals in polygons, NURBS, and sub-d’s, and isn’t designed for the type of precision CAD work that Fusion360 (or SolidWorks, Onshape, Freecad, etc) is. I’ve just been using it since… 98’? So I’m pretty familiar with it
Made another one this weekend. Pretty rewarding to spend 60 minutes in Maya, and 60 minutes on the X-Carve:
Hey, that looks great! I really should sand my stuff
I do subscribe to Maya, and I’m on the beta, so between those two I have my bases covered. Yes, it is not cheap. But I pay for it since I do a lot of Python scripting in it (all the tools I use to make these shapes are authored in Python). But you can get Maya for free if you don’t want to do any scripting.
To learn Maya, for free, I’d just Google or YouTube whatever Maya stuff you want to learn. Bunch of resource there.
Otherwise these sites (that can have a cost) are probably a good starting place:
Agreed, I’m just trying to keep my cut times down right now. I’m using a 1/4" ballnose with a 1/32" stepover. I could drop it to 1/64", but I have a feeling these will jump from a hour cut to say, 1:30. Isn’t the end of the world. But if I have to sand for half an hour it’s a wash
I presume there’s some sort of standard formula for stepover when it come to ballnose bits, since the curvature should be roughly the same? I’ve yet to go researching on that yet.
I used a 1/4" ball nose for the entire thing. I used a parallel with 115in/min feed rate .01" stepover for final pass.
For roughing I used 3D adaptive with 70 in/min .089" optimal load, .09" step down leaving .02" for final pass.
Granted I am using a Shapeoko 3 so feeds may very, I had a Shapeoko 1 for the longest time. The key to the fast final pass is running parallel to the X axis ie left right left right. You will have more rigidity, especially if you have the double makerslide.
@AK_Eric Thank you. It is a learning process each day, and I do have access to pluralsight. I’ve got a basic understanding of python, but it is not my first language . Have you attempted using Python and the Fusion API?
I do not have a graphic background at all (I write asp classic, vb.net, and c# code for a day job), but I feel like there has to be an easy way to give some dimensions and generate a patterned solid mesh.
I know it has a Python API, but I’m just so hard-wired to use Maya, I stick with it. I have a suite of internal (Python) tools to make it more ‘3d printing \ cnc design friendly’ that grows daily.
I used F360 when it came out… it was super rough, left a bad taste in my mouth. I know it’s improved a lot since then.
If you ever want to get into Python in general, and Python in Maya, I have a couple pretty robust wikis that I update when I learn something interesting: http://mayamel.tiddlyspot.com/ http://pythonwiki.tiddlyspot.com/
Just do a ctrl+f in your browser, enter a keyword, find the highlighted term on the right column (if you’re using Chrome), click on that to see the available subjects.