Fossil project idea?

Try creating a new rectangular body in Fusion, then use the brep as a cutting tool to split the body. Then you can CAM the body.

ha, you lost me there. im learning as i go so its kind of a click and see if it works approach

cheap little 30 degree engraving bit

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This has been my project for the day, so far it has been carving the detail pass for about 5 hours.

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It is about 14x9.

Here it is fresh off the table. This is cut into an old piece of pine to see how it would come out.

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Has anyone used Rustoleum stone texture paint? Would it completly obscure all the detail?

this is frustrating to see all this. i want to make a damn trilobite, but gave up on getting the STL to work in fusion. came close, but its beyond my abilities.

It is starting to look a bit like a fossil

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ive tried, no luck. im still pretty green on the computer part of all this. ill work on it again down
the line. i had the triangles down, and converted to polygons, but it still didnt like it, just cant get the tool paths

ill work on some screenshots, but i kinda started this thread…ha

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phil!!! i saw your post on the pumpkin post. i can get the tool paths to work now!!!

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yup. it will let me do the STL mesh of triangles, but not the quads…ha. next hurdle will be seeing if my crappy home computer will be able to handle the workload…its a struggle

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FYI fusion has added a mesh workspace now. so you can manipulate the mesh in fusion and not have to use meshmixer or blender to reduce facets.

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You can also fix meshes with Netfabb.
Its free and has a ton of nice tools for STL files.
Other than that I have several tools and can fix just about any mesh. even turn quads into tri’s.

Awesome!
I have it too.
I love how it handles the vectors where you can make a job that is 2 parts.
One vbit and another is straight end mill in just one setting. It separates the passes for you.

Have you mastered it yet?

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Take a look at the combine mode in the modeling tab. Switching from add to subtract will turn a dome into a bowl.

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