Pocket holes are not true circles

Hi there. I created a clock face with twelve pocket holes around the face. However, the holes all have a slight indentation where the bit entered the circle to create the pocket.(I’m assuming this is why it happened.) Does anyone have any suggestions on how to resolve this problem? Attached is a picture.

Most good CAM software packages have options to counter this, for example adding a cleanup pass or different toolpath strategies from the inside out. But most of those are expensive off course…

Maybe Fusion360 has those options too? I don’t use it but it seems like a fairly professional piece of software.

Correct me if I’m wrong, but usually circles start in the center and work outwards to prevent this. Perhaps it couldn’t do that because of the number?