I’ve got my workflow down for 3d textures.
Using a displacement map on a surface and then importing the .stl into Estlcam. NC file running with Easel. 1/32" 2 flute fishtail.
I’ve got my workflow down for 3d textures.
Using a displacement map on a surface and then importing the .stl into Estlcam. NC file running with Easel. 1/32" 2 flute fishtail.
Looks cool! Could you post a zoomed in view of the finished product? I would be surprised if you got the results you were looking for without a round bit, but I guess 1/32" might be small enough?
Using displacement maps is a very cool technique. I’m interested in learning more about it. Where are the displacement maps coming from originally? It isn’t just a grayscale image right?