I’m using Fusion 360 for most of my CAD/CAM work, but there is one technique I cannot figure out.
I want to take a part that I carve out, and inset that part slightly into a base. I typically will create a sketch, then do a few extrudes to create two pieces that fit perfectly together on screen (of course). But when the X-Carve is done cutting them out, they don’t remotely fit together. The pocket dimensions are somehow quite off from the part’s dimensions. It’s on the order of 2-5+ millimeters - too much to sand or pound into place.
Using a 1/8" end fish tail, I put a 1/16" radius on all the corners. I cut out the part with a 2D Contour. I’ve tried a couple approaches for the inset pocket in the base. A 3D Pocket, with the tool set on all the “Tool Inside / On / Outside Boundary” options in different tests. And a 2D Pocket (which doesn’t have those on-boundary options). All the results were pretty much the same.
It seems like this should work, give or take the idiosyncrasies of natural material requiring persuasion with a rubber mallet. A worst I could figure out a consistent over-sizing of the inset pocket. But that feels hacky to me and prone to mucking up other features of the design.
Part and Inset.f3d (138.5 KB)