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The depth is completely controlled by the size of the holes. Using a wider-angle bit as Phil suggests will make shallower holes.
I could add a visual to the display to tell you the deepest possible cut it will make, based on your maximum hole size. The math is easy, and already done elsewhere in the code.
Ok. So I think I got the depth thing down. But if I’m doing a lined halftone. How do I know the depth per pass. I don’t want to go to deep the first time and either mess up the machine or ruin the V-Bit. I’m using the halftone software by the way. I think it’s halftoner 1.7.
I don’t change any defaults, only giving job size, choosing lines or dotes and sending thru UGS.
Always comes up very clean result. Let’s take a look at this picture one more time;
It only does one pass, and lines work the same as dots - Halftoner controls the depth. Unless you’re making very large holes (like, larger than 1/4" in diameter) you’re not likely to damage anything. Start with a conservative feed rate if that makes you more comfortable.
Spacing is how far apart the dots will be, and ‘Max Size’ is how big the largest dots will be. If you make them the same, it means the dots (or rows of lines) will touch. If that happens, fragile surface materials like paint mask or melamine will likely break off. For hard materials like anodized aluminum it’s ok to make them really close.
Max Size should not be bigger than spacing. I usually make Max Size about 10% to 20% smaller than spacing - for example, 3.3mm spacing, 3.0mm max size. If the result doesn’t leave enough surface material, you can leave the spacing, but reduce the Max size a little. ‘Dots’ mode is a little less sensitive to the spacing being too tight, because it leaves more material in general.
Here is a thought. I know its months later…
How bout you create internal color by using thin wood sheets and dying them?
You can get thin sheets and die each piece then glue them up. Once they are dry you can then carve based on depth.
It maintains the aspect ratio of the image. If you set the width, it will change the height, and vice versa, to keep the image from squashing.
There’s also an origin offset value you can enter if you want to shift the location of the output around. Most likely you’ve given it an image that contains a lot of blank space - There’s no way it would just choose to move it 5" to the right for no reason.
Hi, Newbie here to the Xcarve, i have managed to create a halftone picture with dots, however when i try to do the same with lines, the pictures shows exactly what i want in Halftoner 1.7, and i write the gcode as i did before, but… when it comes to carving, it just produces the same thickness of lines and not what the saved [pic looks like?