We are actively investigating an issue with v-carving tool paths where the path can incorrectly plunge in an area where it should not plunge at all at the start of a carve. These plunges can appear at random from one simulation to the next.
Status: Issue resolved
Known workaround:
- When you are ready to carve, refresh Easel in your browser
- Initiate the carve walkthrough without simulating paths first
- Start your carve
- Pause the carve immediately and inspect the tool paths on the 3D preview. There should not be any bad plunges
- Resume the carve
Notes: This issue is currently our top priority to fix.