I got a replacement spindle motor
I decided to go with the Makita as it has user serviceable brushes. (easier to change, easier to check)
I did a few more test cuts:
Feeds and speeds were calculated with GWizard.
- Bit: 3.175mm Ball Nose [1/8 inch]
- Width of Cut: .0318mm (10%) [0.0125 inch]
- Feed: 2032.0 mm/min [80 inch/min]
- Speed: 30,000 (#6) rpm
- Strategy: Offset (spiral), Climb
- Depth of Cut: 0.66mm (machining allowance from rough cut) [0.026 inch]
- Finished with Minwax “Gunstock” stain and Tongue Oil
A good clean cut some hint of the texture but almost not noticeable
I ran another test same as above but at 1524.0mm/min [60 inch/min]
No surface finish issues, But the overall finish out pretty bad. In this case I think it was the wood
I tried my 3 stage cut.
Chip Clearing Roughing Pass with a 1/4" bit
A roughing pass with the 1’8" bit. (Feeds and speeds were calculated with GWizard.)
(I set the depth of cut for this bit to the material depth so that it was done in one pass)
- Bit: 3.175mm Ball Nose [1/8 inch]
- Width of Cut: .0318mm (10%) [0.0125 inch]
- Feed: 6137.6 mm/min [241 inch/min]
- Speed: 30,000 (#6) rpm
- Strategy: 3D Raster along Y axis
- Depth of Cut: 0.66mm (machining allowance from rough cut) [0.026 inch]
- Finished with Minwax “Gunstock” stain and Tongue Oil
A finishing pass with the 1’8" bit. (Feeds and speeds were calculated with GWizard.)
- Bit: 3.175mm Ball Nose [1/8 inch]
- Width of Cut: 1.27 (40%) [0.5 inch]
- Feed: 5714.2 mm/min [225 inch/min]
- Speed: 30,000 (#6) rpm
- Strategy: Offset (spiral), Climb
- Depth of Cut: 0.25mm (machining allowance from rough cut) [0.0098 inch]
- Finished with Minwax “Gunstock” stain and Tongue Oil
A very clean cut. The second finishing pass added about 10 min to the cut time.
The 40% stepover with a ball nose was pretty ugly. But it was cleaned up with the finishing pass.
But the surface finish?
Is. Still. There
Now with a cut depth of 0.25mm it was maybe .01mm almost invisable.
So faint that when the grain lifted from the staining it smoothed it out.
At this point I am convinced that it is not an issue with bit contacting wood.
A bit of googling acceleration turned this artical up
So I re-ran the first control cut, same settings but I adjusted my acceleration for X and Y down to 400
- Bit: 3.175mm Ball Nose [1/8 inch]
- Width of Cut: .0318mm (10%) [0.0125 inch]
- Feed: 3314.6 mm/min [130.5 inch/min]
- Speed: 27000 (#6) rpm
- Strategy: Offset (spiral), Climb
- Depth of Cut: 0.66mm (machining allowance from rough cut) [0.026 inch]
- Finished with Minwax “Gunstock” stain and Tongue Oil
- Acceleration X and Y 400
There is some artifacting but it is dramatically reduced!
(The shuddering I was noticing while it carves was also reduced.)
I think I am finally getting a handle on this.
It also explains why it is happening on my 3D carves (with tones of tiny moves) and not my 2.5D pocketing carves (mostly longer moves)
I know if your acceleration is set too high you can start skipping steps.
But other than longer carves from not reaching higher speeds on small moves, I am not sure there is an issues with slower acceleration?
Depending on how much of a impact acceleration may have on cut times I could always make 2 post processors with the various acceleration settings in the header.