Continuing the discussion from 3D Dragon carve in red oak:
Any thoughts or input would be appreciated.
I have been having some issues with “ripples” in the surface of 3D carves.
Other people have mentioned having them when they cut too fast. So ultimately slowing down will probably be the fix for the issue but I want to try to figure out what exactly is going on to see if it is a symptom of an issue I can fix.
So I have started to run some carve tests to see what settings and strategies will have an effect.
Both parts were carved at the same time from the same piece of wood using the same bits.
(I did not carve out the mouth and eyes on one and used different stains on each to help tell them apart later)
Software: Vcarve pro and UGS
Model: VCarve clipart purchased from Design and Make (designed for a 1/8" ball nose bit)
Material: Cedar Fence Plank (well seasoned)
Carve #1 (on the left of the first picture) is the control, using the same settings that have been giving me issues. Feeds and speeds were calculated with GWizard.
- Bit: 3.175mm Ball Nose [1/8 inch]
- Width of Cut: .0318mm (10%) [0.0125 inch]
- Feed: 3314.6 mm/min [130.5 inch/min]
- Speed: 27000 (#6) rpm
- Strategy: Offset (spiral), Climb
- Depth of Cut: 0.66mm (machining allowance from rough cut) [0.026 inch]
- Finished with Minwax “Gunstock” stain and Tongue Oil
Carve #2 (on the right of the first picture) is the first test, using modified settings. Feeds and speeds were calculated with GWizard.
- Bit: 3.175mm Ball Nose [1/8 inch]
- Width of Cut: 0.318mm (10%) [0.0125 inch]
- Feed: 3314.6 mm/min [130.5 inch/min]
- Speed: 27000 (#6) rpm
- Strategy: Raster (up and down), 90 deg (Y axis)
- Depth of Cut: 0.66mm (machining allowance from rough cut) [0.026 inch]
- Finished with Minwax Pastel “Cranberry” stain and Tongue Oil
Close-up of the first carve:
If you look carefully you can see the “vein like” ripples in the surface. These follow the couture of the cut path at a 90 deg angle. This same pattern has been showing up even when I scale the model larger or smaller and run it at different feeds. It is not in the model or G-Code (I have triple checked)
Close-up of the second carve:
The “vein like” ripples are completely gone!
There are very noticeable groves running along the cut lines up and down the carve.
It is very hard for me to tell by eye but it looks like every other cut line is just a bit deeper. I will have to get my calipers out and measure to be sure
The “groves” are much more noticeable on the knot hole next to the nose.
So this lead me to theorize that the bit is deflecting more when moving down on the Y axis as opposed to moving up. This is harder to visualize on the offset (spiral) carve because it is a curve following the couture of the model. But when it first starts out it is basically a up and down carve.
So I took a closer look at the start point of the first carve which is the nose.
It is a little hard to see in this photo but on the right side of the nose, where the bit moves down along the Y axis, there is a prominent ripple. While the left side of the nose, where the bit moves up along the Y axis it is smooth.
This is not present in the raster carve
(I had noticed this effect on another carve but had mistakenly assumed it was due to a change in hardness in the grain of the wood)
So I am thinking this a deflection / chatter issue.
I know from earlier tests with 2D carving that my XC is very prone to chatter when climb carving along the X axis. (which is why when I Raster carve I always do the main movement along the y axis) And that a reduced feed rate lessons the chatter but does not eliminate it. Switching to a Conventional strategy does.
So I think the next test will be to do the same carves but Conventional rather than Climb and Raster along the X axis instead of the Y axis and see what happens.