I’m hoping somebody has some experience with doing this and can weigh in with my set of tools to get the result that I’m looking for. I was exploring OpenBuild’s projects page and found this really cool dinosaur puzzle that I’d like to carve. The only two file types supplied were a .cnc and .skp file. I don’t have either of the native programs to be able to open these file types. I have access to Autodesk Fusion360 and 3DS Max, so I figured out that I could import the skp file into 3DS and from there I could export it to DXF format. I tried uploading that into Easel, but the canvas was blank. The actual file, when you look at it in Fusion 360, looks like a piece of paper, as in it’s flat, so I assumed that the conversion to DXF didn’t work like I thought it should. So I took it the DXF file into Fusion360 and I can see the various puzzle cutouts.
This is literally my first time doing CAD outside of Easel. Following some youtube videos I was able to figure that I needed to convert the different parts to a mesh and then extrude it, but when I get to the part in Fusion where I’m setting up the milling operation, the “parts” aren’t selectable and running a preview more or less just shows the entire surface getting reduced down to whatever depth I had set the cut at. I guess what I really need are just some good sources on taking a skp file where you just have a flat image with outlines on it and then taking it all the way through to generating the gcode. When I load the DXF file in Inkscape it’s just a white image, nothing else. Adobe Illustrator doesn’t recognize the file as something that can be opened.
For reference, the cnc and skp files attached are what you get from the OpenBuilds website and the attached DXF file is what I got after converting the skp file in 3DS Max to DXF. The picture is what the DXF looks like when you’re looking at it from the top in Fusion.
Pteranodon.cnc (258.9 KB)
pteranodon.skp (800.0 KB)
pteranodon dxf.DXF (2.8 MB)