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This topic is for anyone testing out the new toolpath architecture to leave their feedback or discuss it in general.
For your reference, the instructions for enabling the toolpath architecture are below.
Most of the features in this release are invisible, making the code easier to extend and build on in the future. But their are some features you will be interested in:
Better safety height logic: Easel will try to raise up the bit the minimum required amount knowing what has already been carved. This is particularly good for carving tabs.
Travel direction while carving a shape with tabs is kept constant, no more reversing.
Better detail pass behavior when using the two-stage cut feature.
To enable the beta toolpath architecture, go to “Machine” -> “Advanced”. You’ll see a checkbox for enabling it. You’ll see a notice whenever it is enabled, so that if something goes wrong you can switch to the old architecture easily and see if the problem came from the beta toolpath architecture.
If you aren’t in the mood for experimenting with something new, no worries, you can leave it disabled and nothing will change for you.
Try out tabs in particular, they should be much faster!
Leave any feedback you have in this thread. Thanks so much for helping us!
Working great so far. One thing i’ve noticed is that the toolpath follows the order the objects were inserted into easel, rather than following any kind of optimised path. I think this may have been the case before the I started using the new toolpath architecture but is perhaps something to put in the pipeline?
I have noticed that the tool paths seem very erratic with a lot of extra travel. As an example I do a piece where the x-carve drills 49 holes on a square. 7 columns 7 rows. It used to start at the bottom left and then go up each row and then come back to the bottom and start the next column. This seemed fairly efficient to me. With the beta, however, it is cutting the holes completely randomly jumping around all over the place, which adds a lot of back and forth travel.
It’s just holes generated with Easel and using the replicator app, and I’ve used the same project many times before with a more successful tool path. Here’s a photo.
This isn’t a huge deal but I do think it is increasing cut time, so I thought I would mention it. I am seeing this excessive travel in all of my other projects as well it’s just not as apparent as in this sort of cut.
@JosephCompton we pushed out an update a little while ago that should help with the ordering. Can you try again on your project and let us know if its more along the lines of what you’re expecting?
Just now I did notice another interesting thing. I’m doing a fill cut and every so often the router jumps suddenly, moving very quickly for a moment, and then goes back to normal.
I may just need to reload Easel, but I thought I would mention it in case any one else is seeing this.
Just now I did notice another interesting thing. I’m doing a fill cut and every so often the router jumps suddenly, moving very quickly for a moment, and then goes back to normal.
@JosephCompton, please let us know if you experience this again, we submitted a fix.
i have force disposing my dots like that juste to try… (whithout replicator) like this :
5 6
3 4
1 2
but “combine” can solve this problem
not sure if my tests are usefull… (sorry if not)
will it be possible to make it “calculate” the closer carve ?
or “go to” the closer carve
well finaly after that message i think its a bit stupid looking a that (my dots…) the aerial toolpath are juste a miminum time in a carve… well…
i will investigate the toolpath in “complex” carve, and the toolpath INSIDE the material…
With the new toolpath architecture, I’ve noticed that my safety height is ignored except at the start and end of the code. Without the new toolpath architecture, I retract to safety height for every non-cutting xy travel. With new toolpath architecture it only retracts back to Z0.000. I would anticipate some unintentional drags across parts of the stock.